
The Bob Collective
Games, computer vision, AI photobooths, custom dispensing machines, data.
thebobcollective.coCreative Technology & AI Experience Agency
The Bob Collective designs the mechanic, builds the tech and produces the whole activation. Games people queue for. Computer vision that turns a concourse into a pitch. Machines that dispense product when a member scans in. Then the pods, the stage, the sound and the crew to frame it. One collective. One invoice.
We own every layer, from idea to production.

Games, computer vision, AI photobooths, custom dispensing machines, data.
thebobcollective.co
Exhibition builds, stages, backdrops, brand worlds, large-format print. 178+ projects since 2023.
empro.sg
Keynote stages, LED walls, sound, lighting, streaming. 500+ events.
avlservices.com.sg
Phone as controller, no app download.
Body tracking, no wearables.
Physical things people touch.
Full-body AR on projection walls and freestanding kiosks.
Photobooths that restyle a guest in seconds. Generative brand visuals and idents.
Custom vending with 24V motors, our own controller bridge, membership barcode scan, spiral-fed dispensing. Buttons, sensors, mats.
QR registration, redemption tracking, live leaderboards, dashboards. Data that proves it worked.
01Case studyWalk up, hold still, kick.
02Case studyTwo photobooth kiosks, fully unattended, watched live.
03Case studySight, sound and scent in one room, timed to the second.
04Case studyNine questions, nine body types, a printed card in seconds.
05Case studyA freestanding AR kiosk that tracks your feet.
06Case studyProduct education through play.
07Case studyOne platform, six steps.
08Case studyA pink neon jukebox that dispenses perfume, and a reason to stop on the way to the theatre.
09Case studyYour phone is the buzzer.
10Case studyScan the QR and your phone becomes the controller.
11HardwareSix physical buttons on a circuit-board wall.
12HardwareStand on the mat, lean left, lean right, the car follows.
Nothing here yet.
Every game here is ours. Same engine, new skin for your brand.

Tap, snap, restyle. AI restyles your photo in seconds, QR to download, nothing kept.
Open live demo
Tap-to-spin prize wheel. Operator sets the odds. One spin, one prize.
Open live demo
Memory game with registration and a timer. Find the pairs, win the prize.
Open live demo

Vertical-screen multiplayer. Scan to join, phone as controller.
Open live demo

Vertical-screen multiplayer runner. Last one standing wins.
Open live demo

Single-player reaction test. Beat the F1 lights.
Open live demo

Multiplayer runner. Chase the glow, dodge the smog, redeem at the counter.
Open live demo

Five-question quiz that earns a stamp. Private client demo, available on request.
Private client demo, on requestVertical-screen games run on any portrait display, from a 4K bus-shelter panel to a TV on a stand.
Game, build and show on one job. We designed the mechanic and the computer vision behind it, built the red pitch and the projection wall, ran the AV and tracked every play by the hour. It ran unattended for the full run. 15,676 games, one invoice.






A carnival cart, a marquee counter and the Connect the Dots quiz. Built in Singapore, shipped and cleared into Thailand with a local partner, staffed on the floor. Play on your phone, collect your stamp at the counter.

An artist at the counter drawing guests live. A gift with purchase they keep on the wall.



Event management, AV, carpentry and electrical works for the opening, with The Bob, our mobile pop-up space, parked on site. One team, one invoice.
Park it, brand it, activate it. Set-up, power and crew included. Licensing and venue sourcing on us.
Towing is charged on top. No GST. Singapore only for now.
Book The Bob

Single-page, fast, no templates. Ours and our partners'.

Singapore event carpentry. Exhibition builds, stages, brand worlds.
empro.sg
Audio, visual and lighting production for Singapore's most important events.
avlservices.com.sg
The games and machines are ours. Built in-house, ready to run.
Brief us on your next activation.
Walk up, hold still, kick. A full-body AR penalty shootout on a projection wall in one of Singapore's busiest concourses. Thirty seconds to score as many goals as you can, then your name on the live leaderboard. No wearables, no app, no instructions that kill the queue.





Two photobooth kiosks in one of Singapore's busiest stations, running with nobody on the floor. Three selfies print on a 2x6 sticker strip, with a me-time tip on the strip beside it. Behind it sits Booth HQ: the client watches prints, drop-offs and the busiest hour live on their phone, and our crew gets a Telegram alert before the paper runs out.




Four questions on a portrait touchscreen give you one of five dinner personas. Walk into the room and a sensor picks you up: your persona's film rolls on the projector, your own soundtrack plays and the fragrance fills the air. Scan the QR to take your track home, then scan your membership at the Holiday treats machine to collect your samples. We built the hardware and the software for all of it.





ThinkAds led the activation and brought us in to build the digital and AI experience at its centre. Guests enter height, weight and gender, then answer 9 quick questions. A rule-based engine maps them to one of nine TCM body types. AI adds personalised food tips, and the acupressure points come from Da Ren Tang's own reference table. A thermal printer issues the result card in seconds, with a QR to a digital card for the phone.
"The system definitely helped them save much, much time explaining... and end-point conversion is much higher with lesser effort."
ThinkAds team


A freestanding AR kiosk that tracks your feet. Keep the ball up, beat the clock, scan the QR to register your score and claim merch. Lead capture is part of the game loop, not bolted on after.



Product education through play. Your phone is the controller, the products are your avatars, and UV rays are what you clear. Finish the round, scan your membership barcode, and a giant red Absolue pill dispenses your sample. Custom 24V motors, our own controller bridge, a Unity front-end and no double redemptions. Our fourth year running with Lancôme.



One platform, six steps. Scan to register. Skin analysis and consultation. Membership barcode verified. A spiral-fed sample dispensed from the red pill. Capture your Longevity Moment in the photobooth. Download and share by QR. Delivered in Malaysia by the collective.




Tap to start. Scan your membership barcode. Pick your Peachy Track. Watch the film, then collect your Idôle sample from the tray. A pink neon jukebox that dispenses perfume, and a reason to stop on the way to the theatre.




Your phone is the buzzer. The screen is an F1 start-light gantry. Beat the lights, top the leaderboard. It ran unattended on Stellar Ace's floor space all day and kept a queue going.
"The screen was a hit and sparked many meaningful conversations."
Stellar Ace




Scan the QR and your phone becomes the controller. Move on green, freeze on red, up to three players a round. Agencies played it live at Stellar Ace's meet and greet. Built for vertical screens, from bus shelters to office lobbies.



Six physical buttons on a circuit-board wall. One lights up, you hit it. Sometimes two at once. Every hit is a point and the timer decides the rest. Arcade instinct, built to survive a mall weekend.



A branded kiosk on a portrait screen. Stand on the mat, lean left, lean right, the car follows. No controller, no touchscreen, nothing to wipe down between players.
